Monday, March 18, 2013
Lycan Game Model
Here's another model I created recently for the Eve of Ebon video game demo work in progress. I first sculpted it in Zbrush using a low poly prepared base mesh, and then when the high poly was finished I retopologized it at about 4k tri's or so. Maps were extracted from the high poly to help create the diffuse map. That diffuse map to be used will be at 1024x--here it's at 512x.
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Here are a few process images for how I usually create a concept character piece. It's my take on a popular fantasy character, the troll...
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