Thursday, March 28, 2013
Here some quick dragon sketches in photoshop where I've experimented with a few different types and builds of dragon/reptile, some with wings and some without. I wanted to get some sketches down to see if I liked an idea enough to turn it into a 3d model. The concept with the three heads looked like a promising option.
Monday, March 18, 2013
Here's another model I created recently for the Eve of Ebon video game demo work in progress. I first sculpted it in Zbrush using a low poly prepared base mesh, and then when the high poly was finished I retopologized it at about 4k tri's or so. Maps were extracted from the high poly to help create the diffuse map. That diffuse map to be used will be at 1024x--here it's at 512x.
Saturday, March 2, 2013
Here are some game models/props that I've been working on lately for the 'Eve of Ebon' video game demo that I've been contributing to here and there. It's a fun project to work on, an old school vampire type of game--great story, and should be a fun title to play when the demo comes out. I tried to keep these props pretty low res within reason, and only one diffuse texture map is used per prop in accordance with the specific style of this game within the unity game engine framework. Maya for modeling and Photoshop for texturing were primarily used, with some help from Zbrush. Renders in Marmoset Toolbag.