Here are some game models/props that I've been working on lately for the 'Eve of Ebon' video game demo that I've been contributing to here and there. It's a fun project to work on, an old school vampire type of game--great story, and should be a fun title to play when the demo comes out. I tried to keep these props pretty low res within reason, and only one diffuse texture map is used per prop in accordance with the specific style of this game within the unity game engine framework. Maya for modeling and Photoshop for texturing were primarily used, with some help from Zbrush. Renders in Marmoset Toolbag.