Getting in another April update, here is a low-poly elf game character that I created for an art test. The basic concept for the character isn't my own. I was given a 2d concept art image, and I modeled, uv'd, textured, and rigged the character, and lastly animated a walk cycle. The character is under 600 triangles, and consists of 1 512x diffuse map.
Elf Walk Cycle Animation from Ben Daugherty on Vimeo.
Wednesday, April 24, 2013
These were painted in photoshop at about 30 min. each where I experimented with different character types of monster and alien concepts. I intend at some point to use a few of these concepts as a base for some high poly 3d sculptures in Zbrush.
Sunday, April 14, 2013
Here are a few process images for how I usually create a concept character piece. It's my take on a popular fantasy character, the troll. First I started with a traditional pencil/paper thumbnail sketch then translated it to digital via photoshop and sketched over it. The next image is the value painting where the form is refined in gray scale and the lighting is decided upon and blocked in. Lastly I used some color overlays and further rendered it to eventually create the Final image.