Monday, March 18, 2013
Lycan Game Model
Here's another model I created recently for the Eve of Ebon video game demo work in progress. I first sculpted it in Zbrush using a low poly prepared base mesh, and then when the high poly was finished I retopologized it at about 4k tri's or so. Maps were extracted from the high poly to help create the diffuse map. That diffuse map to be used will be at 1024x--here it's at 512x.
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Getting in another April update, here is a low-poly elf game character that I created for an art test. The basic concept for the character i...
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Here is the final render/comp from my character sculpt "Zorgx." Rendered in Zbrush, composited from layers in photoshop.
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