I've been hard at work on other game art projects lately and haven't had much time to finish any personal work, but here is one that I had time to do not so long ago. All the work here was done in Zbrush, modeling & texturing.
Friday, July 11, 2014
Wednesday, February 26, 2014
Super Foods Animatic
Here's an art test animatic that I did in my spare time. It took about two days to do, using software packages Photoshop and After Effects along with some artist wiles and creativity as well. I've included all of the pre production drawings to give an idea of how I usually go about these--from character concepts, to rough thumbnails, to more refined storyboards.
Super Foods Animatic from Ben Daugherty on Vimeo.
Super Foods Animatic from Ben Daugherty on Vimeo.
Tuesday, February 11, 2014
More Random Cartoon Characters
These guys are much fun to draw, and I would probably draw more of it if I had the time. Some of them are crazy, but then again why shouldn't they be? These were drawn in Photoshop. About an hour in all.
Thursday, February 6, 2014
Animation concept characters/ story board
For an art test and as a sort of practice for my cartooning skills, I created some original character designs and a story idea for a cartoon show. These characters are humanoid bugs, and I meant to portray them as characterizations of lifelike human beings, often in an exaggerated or absurd way. For me, things like this are always fun to draw and create.
Skull Sculpt Study
I realize that I haven't posted any artwork in awhile, and I intend to start posting regularly again. To start things off here's a skull study sculpture that I recently completed using Zbrush. I started with a sphere primitive and sculpted it into the finished look using an actual human skull replica for reference.
Sunday, September 29, 2013
Game Art Props
Here are a couple of game art assets that I've been working on as of late, a crate and some architectural elements for a level with a quick point light setup. Will post more work later.
Friday, September 20, 2013
Monday, August 26, 2013
WWI Infantry Soldier - 3D Character Model
Here I've modeled a WWI Infantry Soldier Character. The base meshes were created in maya, and the sculpting was done in Zbrush. The low res is about at 15k polys. For now I think I'll leave him in this state and work on another project.
Tuesday, June 25, 2013
Zorgx - Final Render
Here is the final render/comp from my character sculpt "Zorgx." Rendered in Zbrush, composited from layers in photoshop.
Monday, June 17, 2013
"Zorgx" Alien Diplomat - Character Sculpt
Here is some recent work--a concept character bust of an alien based on a concept art piece that I did earlier. Sculpted in Zbrush from a Zsphere using Dynamesh. Textures and render soon to come.
Sunday, June 9, 2013
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These guys are much fun to draw, and I would probably draw more of it if I had the time. Some of them are crazy, but then again why shouldn...
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Here are a few process images for how I usually create a concept character piece. It's my take on a popular fantasy character, the troll...











































