Here's some Tpose WIP shots from my entry in the dbz fan art challenge at Zbrush Central. From here I intend to pose my character and introduce some shading/lighting for the final render.
For Super Vegito here I used maya to construct some of the base meshes, as well as Zbrush for some base meshes as well using dynamesh, and Zbrush for high poly sculpting.
Thursday, May 30, 2013
Thursday, May 16, 2013
Zbrush sculpts
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Getting in another April update, here is a low-poly elf game character that I created for an art test. The basic concept for the character i...
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Here is the final render/comp from my character sculpt "Zorgx." Rendered in Zbrush, composited from layers in photoshop.