I sculpted this model in Zbrush starting with a sphere and using Dynamesh, as well as some zspheres were used for the body base. This is the high poly model, whereby I'll create a low-game res version of it and texture it to be used as an in game prop. More updates to come.
Thursday, February 21, 2013
Friday, February 8, 2013
Figure Drawings
Most of these were drawn from life, the first one from photo reference. Digital and Traiditonal medium/charcoal.
Master Artist Studies
In the effort of improving my own work and learning a few things I did some master artist studies from artists including Sargent, Caravaggio, Tiepolo. Painted/Drawn in Photoshop.
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Getting in another April update, here is a low-poly elf game character that I created for an art test. The basic concept for the character i...
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Here is the final render/comp from my character sculpt "Zorgx." Rendered in Zbrush, composited from layers in photoshop.